Realistic Building Destruction on Unreal Engine 5
For my graduation project at Creajeux, I realized a realistic building destruction project in an FPS environnement, using Unreal Engine’s Chaos destruction system.
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Project Details
Using Battlefield V and The Finals as my main inspirations, I have been able to properly fracture a simple building and destroy it by shooting at it. I am also able to localize areas of the building that will destroy a bigger area when a part of it is destroyed, which will be useful when destroying fundations of the building. I'm also able to trigger the destruction of a section of a building that doesn’t have enough support to stand (like a roof not having enough support underneath it)
This project was very interesting because it helped me learning new things about Unreal, but also using a feature that was not documented much, since it's a new public feature (you had to access the engine's source code before). Even if I couldn't finish the project the way I planned at the start (Struggles with Chaos and redesigning the main system to be the most reliable and cleanest possible), I'm still very happy and proud of the work I delivered, and I also learned quite some from the struggle.