Online FPS game on Unreal Engine (WIP)
This is a personal project in which i'm making an online first person shooter game, using unreal Engine 5
See Github's Page
Project Details
In order to keep working on games while looking for an opportunity, but also to learn new things, I decided to make an online shooter game. It's a genre that i really like and working on multiplayer features is a great idea to learn how it works and learn the basics through Unreal's tools.
I'm in a pretty advanced state of my project. The game uses the steam online subsystem to host and join lobbies, Which also means i can use Steam names and profile pictures for HUD usages
Due to the lack of first person animations, i made some procedural animation for shooting, walking/running, aiming down sights and also the idle. I also had to procedurally move the left hand to be placed correctly on the part of the gun i want it placed on.
Players can use their primary and secondary weapons, which have recoil and (if you hipfire) spread that increases the more you shoot.
My first gamemode is a classic team deathmatch mode, which can be launched through host menu, with some settings like the map or maximum amount of players. You can also join a game with the server browser.
I'm currently working on having a demo, with letting players customize their settings to be more confortable ingame, keybinds and sensitivity work already. Once my demo will be playable to me, I can playtest with a couple friends in order to polish some things.