Fall of The Penitent
Fall of the Penitent is an Action RPG made on Unity, using C#. It is the second group project I participated at Creajeux. It is a “souls-like” game, inspired by Bloodborne’s artistic style.
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Project Details
During its production, I setup and managed the 3Cs: the character (its animations, gameplay features), the controller (player’s movements, combat) and the camera (lock on enemies, recenters during player’s movements).
A big feature that I implemented was the character movement on slopes and walking on stairs/or a single step. These are already implemented on Unreal Engine, but not on Unity. It was really interesting to see how to achieve similar results, the maths and logic behind it, and also different ways to achieve steps/stairs